UVI Devinity | GUIS
Devinity is a deep-dive into Falcon with renowned Atlanta-based electronic musician and sound designer Richard Devine. One of the industry's most cherished and recognizable figures, Richard has a profound love for sound and technology, writing and performing his own music and being called upon to design sound for many of the world's most successful companies.
In Devinity, Richard shares 120 patches detailing his exploration of Falcon, showing off his unique style and approach to sound design. No one understands this better than the man himself, so to give us some insight to his process and inspirations Richard kindly agreed to sit down with us and talk shop.

Artist Interview

UVI Devinity | Richard Devine
UVI: What was your inspiration for making this collection?
Richard: I was initially drawn to Falcon when it was first released, as it looked like an amazing tool for sound and patch design. I am constantly looking for new innovative tools to use here at the studio and Falcon fit the bill. I love how it brings together multiple types of synthesis + advance sampling manipulation all under one interface. The modulation features are what really got my attention in that you could modulate any parameter with a wide variety of options, from multi-stage custom envelopes to an unlimited number of custom waveshape LFOs. Things can get really out of hand quickly.
UVI Devinity | Richard Devine
UVI: Can you share how you approached making these sounds?
Richard: I have been making music and using Falcon in my sound design projects. My goal was to create interesting new textures and sounds that I would want to use in my own musical compositions and projects. So I would create the sounds then test them in different tracks to see how they were working. I wanted them to be very playable but at the same time have lots of animation and movement. It was challenging to get the right balance but in the end, I was very happy with the results.
UVI: How did you make your sound choices?
Richard: I divided the sounds into different categories: modular sequences, animated, bass, pads, FX, percussive sequences,... I looked at the sounds more like building blocks to hopefully be inspirational starting points, for someone that might want to use them in a song, or for a sound design project.
UVI Devinity | UI
UVI: What are your favorite tools in Falcon?
Richard: Well, I love FM synthesis so I used the 4 operator FM oscillator a lot throughout my patches for multiple applications. The wavetable oscillator was another favorite in that it has multiple phase distortion modes, and stereo spread up to 8 voices and FM modulation built-in. The amount of sounds you could get just using one of these is incredible. I made many patches using many layers of these, utilizing multiple modulation points that would be moving things in all different directions to get some out of this world sounds. The Ircam sampler tools were also incredible. I especially loved the multi-granular and stretch oscillators. You could take the most simple sample and turn it into a completely new texture.
UVI: Any tips or tricks for other Falcon users?
Richard: For me, it was playing around and experimenting a lot with different modulation methods. I used lots of LFO’s, envelopes and multi-stage envelopes that would create many different varieties of shapes of modulation. Then I would experiment and apply these modulation shapes to amplitude, analog filters, effects, panning, frequency shifters, comb filters, and even other modulation sources. The possibilities are endless, it was just fun going in and seeing what would happen.

Made for Falcon

Made for Falcon
The Devinity expansion leverages the advanced synthesis capabilities and software architecture of Falcon, which sports 16 oscillators, over 90 effects and a fast and intuitive interface that adeptly handles both basic tasks and deep instrument design. All presets have been programmed with macros which provide the user with easy access to the key parameters of each patch. These may be controlled via MIDI, OSC, host automation and Lua scripting, allowing for easy customization and expressive performance capabilities.

(Falcon license required. Not compatible with UVI Workstation.)


Size: 15.9 MB
Content: 120 Presets
License: 3 activations per license on any combination of machines or iLok dongles
  • Runs in Falcon version 1.5.0+
  • iLok account (free, dongle not required)
  • Internet connection for the license activation
  • Supported Operating Systems:
    - Mac OS X 10.8 to macOS 10.14 Mojave (64-bit)
    - Windows 8 to Windows 10 (64-bit)
  • Hard Drive: 7,200 rpm recommended or Solid State Drive (SSD)
  • 4GB RAM
Supported Formats: Audio Unit, AAX, VST, Standalone
Tested and Certified in: Digital Performer 8+, Pro Tools 11+, Logic 9+, Cubase 7+, Nuendo 6+, Ableton Live 8+, Studio One 2+, Garage Band 6+, Maschine 1+, Tracktion 4+, Vienna Ensemble Pro 5+, Reaper 4+, Sonar X3+, MainStage 3, MuLab 5.5+, FL Studio, Bitwig 1+, Reason 9.5+


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